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What Is The Monster Taming Genre (with Examples and Features)

Sometimes is hard to tell what is the difference between Monster Taming as a genre and a game with monster taming elements.

It's easy to say that any game that has a "tamer" or "trainers" that rely on monsters with a world as it is but with this creatures living with humans.

What Is The Core Of Any Monster Taming Game

This is not about saying that any monster taming must have RPG or turn based systems. We can say that Monster Taming is genre of video games in which players have, as the main mechanic of the game, controlling, caring and interacting with various beings. Usually these creatures evolve or growth according to the decisions you make (building your own team, selecting which creatures you want, how can they evolve, and more).

Now, even though the "Monster" is in the name, this includes a variety of creatures like: demons, animals, mutants, humans, zombies and anything you can think of.

Personalities and World

Usually monster taming games create a world that is based on the creatures of the game, which also builts the world of the game as well. This means that the beings of the game are not just tools or things that you can battle with.

The idea behind of having personalities or building this world is to create a bond with this creatures like the one we have with our pets, and as we progress through the game, we know that the time we are playing is translated into growth of our creatures (increasing stats, evolving, being more powerful, etc.)

Other Names For This Genre

The monster taming genre is also referenced as "monster collector", "monster tamer", "creature collector", "monster catching", "monster battler" and more!

But overall, the most common word for this is "monster taming", which is ideally the want we want the gamer community to start using as the default.

Main Features

Here we want to list and mention the main features that make a monster taming unique and distinguishable from other genres.

Sense Of Progress (As you grow)

This is a common thing in games, but what we really want here is the progress to be reflected in our creatures, by increasing stats, evolving, unlocking new things as it achieves a specific level, or just growing.

The point here is for the players to make them feel that the core progress in the game is the growth of the creatures.

Bond With Creatures

Another key for any monster taming genre. The games want the player to develop a relationship with the creatures, so that they pick their favorite and get the "I made it, I got the final form" feeling at some point during the game. This satisfaction creates a connection between the creature and the player, which makes the game more emotional.

Common Combination With Other Genres

RPG

The monster taming genre might not be one of the most known or popular game genres, but the idea or elements of the genre are used in many other games genres. The most common example is Pokemon, which is a JRPG with a lot of monster taming elements (because your pokemon evolves as it levels up and you progress in your journey).

Common Mechanics Used With Monster Taming

These does not apply to all games in this genre, but are those common concepts that comes to the mind of most gamers when you mention a "monster taming" game or also mechanics that are introduced in many games of the genre.

Turn Based Battles

Essentially, we have two or more creatures with stats and special attacks facing each other, but taking turns to select the best attack according to the situation. The complexity of the stats, buffs, and other battle features depend on the game.

Regular Battles

A battle where through player interaction, the creature or being attacks and it has no restriction of when to attack, defend or basically perform any action.

Creating a Team

Having a team of creatures usually helps to select creatures and have a team based on that. This helps some games create the mechanic of team vs team, which creates a whole new world of mechanics and strategies to fight against other players.

Catching and Taming

Of course, as the name suggest, some games have the mechanic of catching the creatures you want and also look for specific stats, evolution paths or other that involves changes in each creature.

Examples Of Monster Taming Games

  • Pokemon
  • Digimon
  • Temtem
  • Coromon
  • Nexomon
  • Abomi Nation
  • Ni No Kuni
  • Monster Rancher
  • Shin Megami
  • Yo-Kai Watch
  • Dragon Quest Monsters
  • Siralim Ultimate
  • Monster Crown
  • Puzzles & Dragons
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