Developing a game is not an easy task when it comes to personal management.
There are aspects that maybe when we start we don't even consider, like having a huge audience that keeps requesting changes, bad comments or feedback, managing the pressure of delivering the project, and also keep your motivation level high so that you perform really good when creating the game.
There are also things to consider, like you will behave differently when you're on a team or if you want to go with a solo developer journey. Take that into account while reading the requirements below.
Here are the aspects that we believe you should consider to have or learn when starting your game development:
Name/Link | Features |
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Beastron Aula Excalibur |
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RedDragon Keypad K585 |
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Cakce Ergonomic Keypad |
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